I created and recorded all sounds and effects in the video.
Sound Design for The Viking Village scene. FMOD – Unity
I composed music using Reaper, designed scene (including music, SFX, and soundscape) in FMOD, and seamlessly integrated them into Unity for an immersive gaming experience.
Designing Dynamic Game Audio: My Process with SFX, Foley, and Synthesizer Work in Reaper
In creating the sound design for the game, I embarked on a detailed process using Reaper to craft the game's audio landscape. This involved recording original Foley sounds to capture the essence of real-world effects, meticulously editing and integrating these sounds to fit various game scenarios. Alongside, I utilized synthesizers to create unique sound effects (SFX) and atmospheric tracks, enhancing the immersive experience. Each audio element was carefully mixed and mastered within Reaper, ensuring a cohesive and engaging auditory environment tailored specifically for the game.